# Lighting Mode

The [Lighting Mode](https://docs.unity3d.com/Manual/lighting-mode.html) that you choose in the Lighting window determines the behavior of all Mixed Lights in the current Scene.

URP supports the following Lighting Modes:

* [Baked Indirect](https://docs.unity3d.com/Manual/LightMode-Mixed-BakedIndirect.html)
* [Subtractive](https://docs.unity3d.com/Manual/LightMode-Mixed-Subtractive.html)
* [Shadowmask](https://docs.unity3d.com/Manual/LightMode-Mixed-Shadowmask.html)
